And what about Back 4 Blood then?

AND.. It would seem that it could be in Back 4 Blood, that even before the release, she managed to divide the gamers into two sides.
When some praise the game, mentioning a dynamic gameplay, a good graphics and an interesting approach to pumping a character.
Others also portend the next failure, speaking of a rather poor condition of servers, (because of which, with online 100.000 people, they still often get into the session, precisely bots), about the overstated price for the “standard package” (for a minute 2000 de ₱ EVAYAN!), and also managed to scold the developers for changing the PVP regime, claiming that this "cuts out their game".

Hmm. Quite conflicting statements. So let’s figure it out: what’s wrong with the new game from the creators of Left 4 Dead? What distinguishes Blood from other games tied on a cooperative? And finally we reflect on whether he is worth his money?

The main covenants of the cooperative

And so, all of you, probably know what is based on any self-self-self-cooperative shooter on 4.
These are 3 simple points that are found in almost all representatives of the genre, such as Warhammer: Vermintide 2, Payday 2 and in the same Left 4 Dead.
Namely:
1. A huge, almost continuous wave of weak opponents.
2. Periodically emerging “special” opponents on which players should aggravate attention.
3. Randomized dispatcher who will provide players with obstacles at their discretion.

Let’s go on all points in order.
Infected – a lot, they are a fairly stupid mass for destruction. As in many cases, they are dangerous only in situations of 1 game vs 1.000.000 blanks.

There are not very many special opponents, in the game I noticed only 7 types of monsters, not counting the huge boss. Some of them are divided into species, but at the same time belong to one class, however, this does not help to diversify the gameplay very much.

The dispatcher is also on the https://skolcasino.uk/ spot, at the beginning of each match, he throws you some tests in the form of additional. tasks, changes in weather conditions or constantly arriving horde. According to the developers, he is guided by the choice of “damage maps”, according to your style of the game, and somehow selects the situation to make the game not boring and at the same time, uniformly difficult. In short, they did not explain anything to us, but by what I saw – I, I can assume that the case cost a simple random.

Bloody bath

When they say the “zombie-player” is always a picture of how a crowd of brainless corpses runs to meet his death, right under the player’s automatic queue. And what is there to say? The game copes quite well with the tasks of the meat "Treeshaka". Indeed, there are a lot of blood, explosions and subsequent “meat” in the game. Opponents live vividly for sounds from homemade explosives, after which they fly to shreds, while the rest turn into a mess under a hail of players bullets.
And then it seems to be cool on paper, but in reality. Already not very somehow.
Yes, of course, in the first minutes of the game, after you broke through the wall, not quite alive, the horde, all covered with blood, guts and other wickedness, you are really covered by a feeling of your own coolness! But, like a lot, you get used to such a feeling over time, and after that you begin to miss.
Even when it comes to the email, not to say that the game has succeeded in this. Even a straight shot with a shot in the head, will not always make her, fall to your legs, or (which would be even cooler) turn into minced meat. No, as a rule, all parts of our dead comrades remain with them. (In compared with the same L4D, this is somehow. Not decent even)

Don’t bite! I have a card!

Finally go to gameplay!
So, urgent news! In Back 4 Blood, as it turned out gameplay … um. nothing different from what was in Left 4 Dead?
Seriously, this is the most ordinary shooter, with an unremarkable shooting and without any features noticeable at first glance. Just a shooter. PIU-PIU, b-bah and so on, present. And everything is in moderation.
The only thing I can call from the features is the mechanics of "quality" in the weapon.
Simply put, this division of weapons into classes, depending on their characteristics. And then on the tagged, everything is the most useful and fatal, patho is called epic or legendary.
And what. ordinary, they call, oddly enough – ordinary/simple.
But, after all, there is something that should somehow allocate Back 4 Blood among brothers in the genre?
Well. Why, after all?! Must?!
*What? Hero pumping system, using the composed deck of cards? God, how original …*
Okay, let’s dwell on this for more details.
Remember, I mentioned the dispatcher who, with the help of a random magic, presses various kinds of obstacles to your session? So, you can give him a response, choosing a few random cards from your in advance in the “Hab”. (3)
And by passing the company (important! Without leaving the current session!) You can supplement this assembly. The cards are some buff from your character. From quick reloading, an enlarged store, or health restoration, when killing an enemy in close combat.
And so, in fact, you can make a fairly interesting and effective build, in a compartment with the passive abilities of your character.
You can purchase new cards for the deck, you can use copper, local currency in the form of coins, which is scattered throughout the level. Sometimes cards can be hidden at the level.

This is the trunk!

There are a lot of weapons in the game, there is what to shoot from and a lover of sniper rifles, and shotgun, but at least take a machete and go shomsai evil spirits. With certain perks, this even gives more profit.
Body kit for the whole thing, also not a few. They, like the weapons themselves are divided by "quality", from simple to legendary.
The body kit itself can be installed in the safes for copper, find wandering in level or receive them along with the weapon found. (Body kit on such weapons can carry a negative effect, for example: reduced ammunition)
In addition to ordinary guns, survivors are available: grenades, first -aid kits, and the most interesting – utilities. They may turn out to be such useful things as a defibrillator, quickly lifting a wounded ally, prickly wire that causes damage to the enemy and a set of tools necessary to open some boxes and perform certain actions without unnecessary noise.
For example: in one of the tasks, you and your group had to move to the next building, using the lowered bridge. And if this action is to turn this action without a set, then the noise will rise from the alarm, which in turn will attract the Horde!

Zombie?
– No, obsessed!

From the local Laura, you can find out that the world of the game, an unknown parasite swept. Which, in fact, is guilty of the incident of the Apocalypse. And we, in the role of survival veterans, in simply called cleaners, volunteered to clear the world from this infection.

Each character has its own small biography, as well as a couple of lines connecting it with other cleaners.
During the battle, you can constantly hear how our wards communicate, discuss just what has happened and joke about situations that sometimes fall.
So I had a case when my character was going into the water, which was a little poured, I began to say that his legs touched something.
Or during the battle with the boss: at the moment when he switched his attention to me, and was already swinging to strike, I heard how everyone in the detachment shouts to my hero, they say: beware! Carefully! Move away from there!

Such moments, to some extent, allow to imbue what is happening.

But do not flatterize! We came here to destroy the zombies!
As one of the developers said:
– “You are a zombie twist, you kill a zombie,
This is your job and you do it well."

And know? Probably these words describe the whole game. You just come here to urinate crowds of pure evil in the form of a running and stupid herd.
Well. The game gives you such an opportunity. The opportunity to feel like a real cool guy from films, shoot a zombie from a shotgun, and even leave the crowd of opponents – alive and healthy, even in high spirits.

Well, speaking of the results: personally, I would not put the final assessment of the game, because now only a closed beta is going on, and much can change.
But all the same pros and cons of highlighting it is worth highlighting.

Pros: good graphics, audio-component, simple and not for wise excess mechanics shooter, for the company of friends.

Cons: unjustified price
(no, but, but what did you expect? That I will begin to somehow justify this, do not understand why the overestimated price?!)
A fairly small amount of content, opponents, and also a rather bad system of selection of players (yes, with online 100.000 souls, and to me, and more than once, managed to drop by the bots, with what a full group).
In general, the game can be said easier: the idea is good, but the performance is damp. You need to modify a lot and add a lot. According to the developers, they will listen very hard to the community and its ideas. So we hope for a good future for this project.